Blackmill Games
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**About Blackmill Games**
- BlackMill Games brings history to life in video games. Every project is carefully researched to provide authentic details_
- combined with compelling gameplay within a historical setting. Over the last decade we have built a solid reputation as a_
- developer for supporting and caring for our games in the long run. We always go the extra mile to deliver games made with_
- great attention to detail. Coming from humble origins as solo developers, the team has organically grown over the last few_
- years to 20 talented people from a variety of locations. BlackMill Games is a fully remote company and has strong_
- methodologies around this. The team has an open and friendly culture where you will feel right at home._
- About The WW1 Game Series_
The WW1 Game Series is a series of intense multiplayer first-person shooters delivering authentic and immersive First World
War action on PC and Console. The series contains Verdun (2015), Tannenberg (2019) and Isonzo (2022).
With the launch of the critically-acclaimed Isonzo in September 2022 our team has reached an important milestone in delivering a quality multi-platform game. Joining the BlackMill Games means you will enter an established franchise and project base where we are continuously moving the boundaries of quality and innovation as we set the next steps in the franchise. We work with people that are passionate about creating games, history and show initiative.
BlackMill Games is looking for an experienced 3D Artist with a passion for history to work on our series of WW1-themed
multiplayer first person shooters. You will be responsible for creating beautiful (mostly environment/prop) 3D art. You will be
working on our game titles by creating visually compelling and functional in-game assets mostly recreated from photo
reference. You will be working alongside the Art Director and Environment Artists to meet the thematic, stylistic, and quality
standards set for our projects.
**Responsibilities**:
- Creating a wide range of environment assets, first person weapons and map set-pieces
- Creating Hard-surface assets such as vehicles, weapons, equipment and their LOD’s
- Creating Organic props such as rocks, trenches and their LOD’s
- Working alongside level design creating big set pieces such as buildings with complex texture and material setup.
- Processing of photogrammetry asset sets, atlassing, retopologizing and adjusting these assets to our art direction.
**Qualifications**:
- 3+ years of experience: You shipped at least 1 commercial title on PC or Console, or have extensive experience in
personal projects such and/or mods.
- Proficient in high-poly and low-poly modeling and knowledge of various texturing workflows.
- Solid understanding of the Substance 3D package, such as Substance Painter.
- Solid understanding of mesh economy, topology, optimization and LOD creation.
- Strong portfolio with examples of game asset creation including modeling, unwrapping, and texturing.
- Your portfolio shows that you understand how complex objects are constructed and you have translated these into
3D geometry.
- Your portfolio shows that you understand how to create organic looking (edge) wear and tear beyond simple
generators. Your modeling shows that you can create organic irregularities.
- Your portfolio includes examples of working with trim-sheets
- Your portfolio includes examples of sets of environment assets used in a game.
- You are flexible, adaptable to changes in requirements and able to work on different projects at the same time.
- Team player with excellent communication and teamwork skills. You are self-reliant in a remote team environment
and know how to communicate your progress effectively and process feedback from the team.
- Organized and able to work with deadlines and you have good time management skills. You know your pace.
- **You are located in Europe**
- **Available for 32-40 hours per week**
- Read, write and talk excellent English
- Bonus Skills/Experience_
- Affinity for World War One
- Unity (HDRP) knowledge
- Sculpting
- Organizing references
- Experience in working with rendering pipelines,
- Passionate gamer
- Experience with Blender
**JOIN US**:
- Work on a million selling commercial game franchise
- Close knit team with various game activities outside of work hours
- Remote work and flexible working hours
- Role distribution can be tailored to your preferences over time
- Healthy no-crunch work ethic
- Company sponsored in-person meetups
Are you interested or do you have any questions, then please let us know.
**Do not forget to send along a portfolio showing your previous projects/work.**
- Work Location: Remote
**Salary**: €1,750.00 - €3,200.00 per month
Starting Date: Oct 1, 2024