Principal Tools Programmer
4 dagen geleden
_Guerrilla is looking for a Principal Tools Programmer to help develop the Decima Engine's Editor This role requires strong programming skills and a passion for good user experience._
**Who we are**:
**Decima**
At Guerrilla, we're passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That's why we built Decima: an award-winning, industry-leading engine designed from the ground up.
Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist
- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.
We believe that the tools a studio uses are just as important as the games they create—and with Decima, we're setting the stage for innovation and creativity.
**The Tools Team**
At Guerrilla, the Tools Team is responsible for the design, development, and maintenance of the Decima Editor.
You can discover more about the Decima Editor here.
We are proud of creating an innovative, powerful toolset and of supporting other teams of programmers, artists, and designers to achieve their vision
**What you will do**:
In this role, you will:
- Work in a team of software engineers, interact closely with artists and designers
- Establish requirements, design & implement improvements to enable growth of the editors' feature set and the editor performance
- Bring advancements from the wider Game-Dev Tools and DCC industry to the Decima Editor
- Closely collaborate with your lead to define longer term initiatives and roadmaps
- Write high quality, maintainable code and elevate other around you to do the same
- Contribute to the vision for content-authoring tools within a large, dynamic games studio
**Who you are**:
To qualify for this position, we expect you to have/be:
- At least 6 years of DCC/GUI Tools Development experience in the games industry or a related industry
- You are an experienced C++ programmer with excellent software design and architecture skills
- Skilled in algorithms, software design & architecture, and debugging
- You are comfortable working within a very large existing codebase and toolset
- An excellent written & verbal communicator
**Plusses**:
Things that we consider as bonuses, but are not hard requirements include:
- Experience working on AAA game tools/pipelines
- Skilled in tools design, workflows and usability
- An understanding of game development pipelines and production cycles
**Interested?**:
- CV
- Cover Letter
If you have existing materials:
- C++ code sample that showcases your programming skills. Please include an overview.
- Demo material presenting your tools (video or screenshots and a short overview).
**Please note**: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
- At Guerrilla, we believe that our team's varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience._
- As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity._
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