Senior Demand Planner, Tencent Games
7 maanden geleden
Responsibilities:
About TencentTencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.
We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.
About Level Infinite
Level Infinite is a global game publisher offering a comprehensive network of bespoke services for games, development teams and studios around the world.
We are dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play, while building a community that fosters inclusivity, connection, and accessibility. The brand also provides a wide range of services and resources to our network of developers and partner studios around the world to help them unlock the true potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE and Goddess of Victory: NIKKE, and a collaborative partner in games such as Fatshark’s Warhammer 40,000: Darktide, Dune: Awakening from Funcom, Nightingale from Inflexion Studios and many more. To learn more about Level Infinite, visit , and follow on Twitter, Facebook, Instagram and YouTube.
•Build Demand forecast for our products and live services (by platform and by region) and drive an optimised life cycle management.
•Set and align on relevant KPI’s to measure and track Live services performance.
•Develop strong relationships with team to drive smarter business strategies and evaluate the quality in execution through performance tracking.
•Proactively flag Risks Opportunities and recommend corrective actions to build relevant action plan.
•Provide scenario modelling impact on demand from both Go To Market strategy (pricing, editions, marketing, market trend…) and from business model options.
•Articulate key drivers of assumptions based on gameplay, genre and live services model, in comparison to market trend and competition.
•Support Studio and Product lead through data and analytics for them to deliver an adequate and successful Live services plan.
•Share value added insights, accurate reporting & analysis with relevant partners to drive an informed decision making.
•Ensure right tools, technologies and processes usage and adoption targeting an effective and reliable flow of information sharing.
Requirements:
•7+ years Demand Planning, Data & Analytics, or equivalent experience, in multinational landscape, supporting products and services across several geographies, platforms and business models.
•Confirmed experience in Gaming industry with strong understanding of Premium, F2P and GaaS business models.
•A passion for Games and highly analytical with a keen eye for market trend and data.
•Advanced Excel skills plus Business software intelligence skills.
•Demonstrate the ability to identify and articulate on genre, gameplays and market opportunities, make clear recap/recommendations from many data points and communicate precise message through simple rationale and business narrative.
•An open and flexible mindset, with strong collaboration and communication skills.
•Excellent English language proficiency, both written and spoken, to serve as working language.
•Exhibit a strong sense of responsibility, self-drive and capable of managing work under tight timeline and across different time zones.
•Ability to focus on priority, take initiatives and positively challenge status-quo to influence a better outcome.
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